![]() ![]() ![]() go rigging > control >Tag as controller.Select any controller (object, curve, bone, etc).Maya can turn off the visibility of the controller unless mouse over it. Modeling > mesh tool > crease tool > select the edge(s) and mid mouse click drag left or right to set crease or uncrease.Ĭontroller Show on mouse over only(maya2018 for rigging only): For animator it might be a lot of control turned on in the rig that may block or disturbing when doing playblast. This may not appears in the viewport but with renderer that take the crease attribute in account will make the marked edge/vertex hard edge Set creases: Unlike hardedge, crease is like a cluster that has its own attribute that will break the normal and become a crease. Overlay Function: (input1 view >default view (alt home)ĭisplay illegal(nonmandifold) polygon: Mesh> cleanup option> operation >select matching polygons > remove geometry check nonmanifold geo > geometry only > apply Match transformation: select target object > add select the object that it needs to move > animation > constrain > parent(or any other translation) > uncheck maintain offset > delete the target object to break the constrain select the shared edge loops for both objects > convert selection from edge to vertices > mesh display > average Neckline seam fix: seam appears after splitting objects. The viewcube can be found under display > heads up display > viewcube Legacy Viewport (Viewcube): Edit the file in notepad C:\Users\\Documents\maya\\Maya.env. Remove all animation keys from all attributes mel script: cutKey -cl Move object pivot: select object, in translate mode > hold D >hit B to snap to component or windows > modeling editors > paint effects.Windows > General Editors> Content Browser.PaintFX(paint effects) Content Browser(visor) in Maya 2018: Display -> headsup display -> object detailĭepth Map Shadow: do not support transparent shadow for transparent object Headsup Object detail display: to show distance between selected object and camera. Under World Coordinate System, click Y or Z.Ĭopy pivot: select the “to” object(s) -> select the “from” object ->bonus tools -> modify -> copy pivot from last selected.Select Window > Settings/Preferences > Preferences and click on Settings.Stamp UV: UV texture editor -> Polygons-> UV snapshots Download Bonus Tool: Help > resources and tools > download bonus tools ![]()
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